I've tried to think of a way to generate objects without the need to construct them in Maya. I've found the principles of random geometry too complicated, but I thought I could use already constructed simple object and alter it by editing it's source file.
If I export .obj file, I am able to edit the values of each point and therefore change the object. To exclude myself from the process, I can get the new values from audio/video/user inputs.
In theory it should work as I've already tested it and there is no problem with the editing of the .obj (unless you don't violate some simple rules outlined here: http://en.wikipedia.org/wiki/Wavefront_.obj_file ), but I have to find the way how to force Quartz Composer to load the .obj constantly, not only once.
Generating objects?
